Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
100%
Fire
60%
Energy
100%
Ice
120%
Holy
125%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.050 | Target | 100% | 2s |
| Death | 750–1.000 | Area (radius 4) · Around itself | 20% | 2s |
| Fire | 550–900 | Target · range 7 | 15% | 2s |
| Fire | 800–1.250 | 8 sqm wave | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +650–1.200 | — | 15% | 2s |
Bestiary
Class
Demon
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 2.500 kills
- 3 Complete 5.000 kills
Location
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–7 | 96,7% | Common |
|
|
1–7 | 28,7% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 19,7% | Uncommon |
|
|
1 | 19,6% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 10,7% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,003% | Very rare |
Sounds
- The smell of fear follows you.
- Your soul will burn.