Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
0%
Fire
0%
Energy
100%
Ice
105%
Holy
100%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–280 | Target | 100% | 2s |
| Life drain | 250–700 | 5 sqm wave | 15% | 2s |
| Fire | 80–250 | Area (radius 3) · Around itself | 30% | 2s |
| Paralyze | speed -800 | 5 sqm wave · for 30s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 10% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Parasite | 1 | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–198 | 100% | Always |
|
|
1–7 | 100% | Always |
|
|
1 | 4,38% | Semi-rare |
Sounds
- Moooaaan