Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
75%
Fire
95%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 60–230 | Target | 80% | 2s |
| Earth | 60–230 | Target | 50% | 2s |
| Fire | 211–250 | Area (radius 4) · Around itself | 30% | 2s |
| Earth | 100–190 | 5 sqm wave | 20% | 2s |
| Iks Fire Chain | 150–250 | range 1 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +90–110 | — | 40% | 4s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Uncommon
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1 | 37,1% | Common |
|
|
1–4 | 33% | Common |
|
|
1–3 | 30% | Common |
|
|
1–2 | 19,3% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1–2 | 14,8% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 3,87% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- Attahch!