Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
105%
Fire
105%
Energy
90%
Ice
90%
Holy
90%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Energy | 300–520 | Area (radius 5) · Around itself | 20% | 2s |
| Ice | 320–560 | Target · range 7 | 25% | 2s |
| Mana drain | 150–300 | Target · range 7 | 12% | 2s |
| Iceplume Strider Ice Wave | — | — | 30% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–15 | 100% | Always |
|
|
1–3 | 46,1% | Common |
|
|
1 | 22,7% | Uncommon |
|
|
1–19 | 14% | Uncommon |
|
|
1 | 8,69% | Uncommon |
|
|
1 | 6,76% | Uncommon |
|
|
1 | 3,14% | Semi-rare |
|
|
1 | 2,42% | Semi-rare |
Sounds
- *clink*
- *crack*
- Krrrk ... krrk ...