Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
100%
Fire
0%
Energy
120%
Ice
0%
Holy
0%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Holy
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–220 | Target | 100% | 2s |
| Paralyze | speed -800 | 8 sqm wave · for 20s | 13% | 1s |
| Ice | 50–85 | range 7 | 15% | 1s |
| Ice Golem Skill Reducer | — | — | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Formorgar Glacier, Formorgar Mines, Nibelor Ice Cave, Ice Witch Temple, Deeper Banuta, Crystal Caves, Chyllfroest.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–103 | 100% | Always |
|
|
1 | 33,3% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 4,84% | Semi-rare |
|
|
1 | 1,73% | Semi-rare |
|
|
1 | 1,33% | Semi-rare |
|
|
1 | 1,33% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,798% | Rare |
|
|
1 | 0,531% | Rare |
|
|
1 | 0,333% | Rare |
|
|
1 | 0,198% | Very rare |
Sounds
- Chrrr.
- Crrrrk.
- Gnarr.