Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 78 / atk 50 | Target | 100% | 2s |
| Haste | 0–400 | Area (radius 4) · range 7 · for 20s | 18% | 2s |
| Ice | 50–120 | Area (radius 3) · Around itself · range 7 | 15% | 2s |
| Haste | 0–400 | 7 sqm wave · for 20s | 12% | 2s |
| Life drain | 150–380 | 8 sqm wave | 12% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–200 | — | 16% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1 | 6% | Uncommon |
|
|
1 | 0,84% | Rare |