Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
120%
Fire
60%
Energy
70%
Ice
115%
Holy
115%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 250–600 | Target | 0% | 2s |
| Phehemoth1 | 500–950 | Target | 20% | 3s |
| Physical | 517–950 | Target · range 7 | 30% | 4s |
| Damage over time | 300–520 | Area (radius 4) | 20% | 2s |
Bestiary
Class
Giant
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 84% | Common |
|
|
1 | 51,9% | Common |
|
|
1 | 51,3% | Common |
|
|
1–2 | 47,6% | Common |
|
|
1 | 23% | Uncommon |
|
|
1 | 10,7% | Uncommon |
|
|
1 | 9,09% | Uncommon |
|
|
1 | 7,49% | Uncommon |
|
|
1 | 3,21% | Semi-rare |
|
|
1 | 3,21% | Semi-rare |
Sounds
- SMAASH!