Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
50%
Fire
100%
Energy
95%
Ice
80%
Holy
100%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Death
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Death | 200–750 | range 7 | 12% | 1s |
| Life drain | 400–500 | 8 sqm wave | 17% | 3s |
| Drunkenness | — | Area (radius 6) · Around itself · for 25s | 11% | 3s |
| Paralyze | speed -350 | 7 sqm wave · for 30s | 25% | 1s |
| Damage over time | 35 | Area (radius 5) · Around itself | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–400 | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Sandstone Scorpion | 1 | 12% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–243 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 51% | Common |
|
|
1–5 | 42% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1–3 | 30% | Common |
|
|
1–4 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
Sounds
- I might be dead but I'm not gone!