Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
60%
Fire
110%
Energy
110%
Ice
35%
Holy
110%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–320 | Target | 100% | 2s |
| Physical | 0–165 | range 7 | 20% | 2s |
| Death | 350–720 | 8 sqm wave | 10% | 2s |
| Physical | 0–300 | 7 sqm wave | 15% | 2s |
| Death | 225–275 | Area (radius 4) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +130–205 | — | 15% | 2s |
| Haste | speed +450 | for 5s | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.
Sounds
- Death!
- Come a little closer!
- The end is near!