Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
90%
Fire
110%
Energy
90%
Ice
110%
Holy
0%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Holy
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 250–600 | Target | 100% | 2s |
| Headpeckerslash | 500–1.000 | — | 25% | 4s |
| Earth | 950–1.500 | Area (radius 3) · Around itself · range 1 | 15% | 3,5s |
Bestiary
Class
Bird
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 21,4% | Uncommon |
|
|
1–7 | 21,4% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
Sounds
- Kreeee. Kreeeee.