Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
85%
Fire
110%
Energy
90%
Ice
110%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 180–250 | Target | 100% | 2s |
| Earth | 100–380 | Area (radius 4) · range 5 | 30% | 2s |
| Physical | 100–200 | Target · range 3 | 20% | 2s |
| Earth | 150–350 | Target · range 3 | 30% | 2s |
| Earth | 150–350 | Target · range 3 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–90 | — | 20% | 4s |
Bestiary
Class
Inkborn
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 250 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–3 | 75% | Common |
|
|
1 | 48% | Common |
|
|
1–10 | 45% | Common |
|
|
1–7 | 45% | Common |
|
|
1–3 | 36% | Common |
|
|
1–3 | 33% | Common |
|
|
1 | 18% | Uncommon |
|
|
1–3 | 12% | Uncommon |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
Sounds
- Coo?
- Sniff, sniff.
- Chipper!