Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
103%
Earth
85%
Fire
91%
Energy
106%
Ice
109%
Holy
106%
Death
112%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–800 | Target | 100% | 2s |
| Death | 400–1.050 | 6 sqm wave | 20% | 2s |
| Energy | 300–1.050 | Target | 20% | 2s |
| Death | 400–900 | Area (radius 3) · Around itself | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 2.500 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 60% | Common |
|
|
1–4 | 33% | Common |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 6% | Uncommon |