Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
0%
Fire
0%
Energy
100%
Ice
50%
Holy
125%
Death
0%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Death
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–480 | Target | 100% | 2s |
| Physical | 300–400 | Area (radius 4) · range 7 | 5% | 2s |
| Death | 125–600 | range 7 | 10% | 2s |
| Earth | 100–390 | Area (radius 4) · range 7 | 5% | 2s |
| Earth | 0–180 | Target · range 7 | 15% | 2s |
| Earth | 150–690 | 8 sqm wave | 10% | 2s |
| Life drain | 300–700 | 8 sqm wave | 10% | 2s |
| Life drain | 100–200 | Area (radius 3) · Around itself | 10% | 2s |
| Undead Dragon Curse | — | — | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–250 | — | 15% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Hard
- Occurrence
- Rare
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
The First Dragon's Lair, fourth floor.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–198 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 85,1% | Common |
|
|
1–5 | 80% | Common |
|
|
1–2 | 68,3% | Common |
|
|
1 | 64,5% | Common |
|
|
1 | 63,6% | Common |
|
|
1 | 42,5% | Common |
|
|
1 | 37,4% | Common |
|
|
1 | 13,7% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 11,6% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 3,45% | Semi-rare |
|
|
1 | 2,58% | Semi-rare |
|
|
1 | 0,87% | Rare |