Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
0%
Energy
0%
Ice
110%
Holy
125%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Energy
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–520 | Target | 100% | 2s |
| Mana drain | 0–920 | range 1 | 15% | 2s |
| Drunkenness | — | Area (radius 4) · Around itself · for 3s | 10% | 2s |
| Life drain | 220–880 | range 1 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +1000 | for 5s | 15% | 2s |
| Invisibility | — | — | 10% | 2s |
| Healing | +100–250 | — | 20% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Pits of Inferno, The Battlefield, The Arcanum, The Blood Halls and The Crystal Caves.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–7 | 100% | Always |
|
|
1–267 | 100% | Always |
|
|
1 | 93,3% | Common |
|
|
1–4 | 90% | Common |
|
|
1–2 | 60% | Common |
|
|
1 | 54% | Common |
|
|
1 | 36% | Common |
|
|
1–4 | 33% | Common |
|
|
1 | 27,3% | Common |
|
|
1 | 26,2% | Common |
|
|
1–5 | 23,1% | Uncommon |
|
|
1 | 17,8% | Uncommon |
|
|
1 | 16,8% | Uncommon |
|
|
1 | 13,7% | Uncommon |
|
|
1–8 | 12,6% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 9,45% | Uncommon |
|
|
1 | 5,25% | Uncommon |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 3,02% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,62% | Semi-rare |
|
|
1 | 1,49% | Semi-rare |
|
|
1 | 0,741% | Rare |