Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
0%
Fire
110%
Energy
80%
Ice
100%
Holy
80%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 75 / atk 60 | Target | 100% | 2s |
| Physical | 150–200 | range 7 | 15% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 25% | 1s |
| Haste | speed +270 | for 6s | 6% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–5 | 60% | Common |
|
|
1 | 30% | Common |
|
|
1 | 7,5% | Uncommon |