Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
60%
Fire
110%
Energy
110%
Ice
35%
Holy
110%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–320 | Target | 100% | 2s |
| Physical | 0–165 | range 7 | 20% | 2s |
| Death | 350–720 | 8 sqm wave | 10% | 2s |
| Physical | 0–300 | 7 sqm wave | 15% | 2s |
| Death | 225–275 | Area (radius 4) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +130–205 | — | 15% | 2s |
| Haste | speed +450 | for 5s | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Drefia Grim Reaper Dungeons, deep in Drefia Wyrm Lair (after the Medusa Shield Quest), Edron (Hero Cave), Yalahar (Cemetery Quarter), Oramond Dungeon, Abandoned Sewers and optionally in the Demon Oak Quest.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–263 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 31,8% | Common |
|
|
1 | 30% | Common |
|
|
1 | 28,8% | Common |
|
|
1 | 27% | Common |
|
|
1 | 15,9% | Uncommon |
|
|
1–4 | 15,6% | Uncommon |
|
|
1 | 14,6% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1–4 | 4,2% | Semi-rare |
|
|
1 | 2,73% | Semi-rare |
|
|
1 | 2,64% | Semi-rare |
|
|
1 | 0,99% | Rare |
|
|
1 | 0,99% | Rare |
|
|
1 | 0,81% | Rare |
Sounds
- Death!
- Come a little closer!
- The end is near!