Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
105%
Fire
110%
Energy
0%
Ice
0%
Holy
105%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Ice
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–320 | Target | 100% | 2s |
| Mana drain | 40–250 | range 1 | 10% | 2s |
| Death | 175–300 | range 1 | 15% | 2s |
| Drunkenness | — | Area (radius 5) · Around itself · for 4s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 15% | 2s |
| Healing | +100–250 | — | 20% | 2s |
| Haste | speed +420 | for 5s | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Around the higher level areas of Drefia, including the Drefia Grim Reaper Dungeons and the Drefia Vampire Crypt.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–137 | 100% | Always |
|
|
1 | 73,4% | Common |
|
|
1 | 28,7% | Common |
|
|
1 | 21,9% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 16,8% | Uncommon |
|
|
1–2 | 10,8% | Uncommon |
|
|
1–2 | 6,78% | Uncommon |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 0,39% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- High Five!
- scrabble
- Put it there!