Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
100%
Energy
20%
Ice
50%
Holy
101%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Life drain | 138–362 | Area (radius 1) · range 1 | 25% | 2s |
| Life drain | 0–50 | Area (radius 1) · range 1 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +60–90 | — | 25% | 2s |
| Invisibility | — | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Crypt Shambler | 1 | 10% | 2s |
| Ghost | 1 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–80 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 15% | Uncommon |
|
|
1–3 | 15% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
Sounds
- I will bring peace to your misguided soul!
- Your intrusion can't be tolerated!