Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
0%
Energy
80%
Ice
110%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 20–170 | Target | 100% | 2s |
| Fire | 45–85 | Area (radius 4) · range 7 | 15% | 2s |
| Fire | 90–150 | 8 sqm wave | 8% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +34–66 | — | 17% | 1s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Dragon Hatchlings | 4 | 40% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–120 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1 | 64,5% | Common |
|
|
1–3 | 46,5% | Common |
|
|
1 | 42% | Common |
|
|
1 | 30% | Common |
|
|
1 | 15% | Uncommon |
|
|
1–12 | 12% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4% | Semi-rare |
|
|
1 | 1,95% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
Sounds
- GROOAAARRR!