Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
95%
Fire
105%
Energy
105%
Ice
100%
Holy
125%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.200 | Target | 100% | 2s |
| Holy | 1.000–2.250 | 8 sqm wave | 80% | 6s |
| Earth | 820–1.450 | Area (radius 5) · Around itself | 20% | 1s |
| Death | 860–1.500 | range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +180 | for 4s | 10% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 75% | Common |
|
|
1 | 69% | Common |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,09% | Very rare |
|
|
1 | 0,09% | Very rare |
|
|
1 | 0,09% | Very rare |