Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
100%
Fire
100%
Energy
50%
Ice
100%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 150–700 | Target | 100% | 2s |
| Physical | 100–720 | range 7 | 20% | 2s |
| Holy | 100–1.000 | 8 sqm wave | 14% | 2s |
| Life drain | 200–700 | Area (radius 3) · Around itself · range 5 | 15% | 1s |
| Life drain | 200–700 | Area (radius 3) · Around itself · range 5 | 15% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–550 | — | 20% | 2s |
| Haste | speed +220 | for 5s | 10% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 5,55% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,54% | Rare |
|
|
1 | 0,54% | Rare |
|
|
1 | 0,3% | Rare |