Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
110%
Ice
100%
Holy
100%
Death
90%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–869 | Target | 100% | 2s |
| Death | 450–1.250 | Target · range 1 | 20% | 2s |
| Death Reaper | 150–250 | range 1 | 15% | 2s |
| Iks Fire Chain | 150–250 | range 1 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +130–230 | — | 10% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–30 | 100% | Always |
|
|
1–10 | 10,8% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 2,55% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 1,23% | Semi-rare |
|
|
1 | 0,15% | Very rare |
Sounds
- Kar Ath... Ul!