Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
100%
Fire
80%
Energy
100%
Ice
105%
Holy
105%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–500 | Target | 100% | 2s |
| Fire | 300–720 | Area (radius 3) | 30% | 2s |
| Gorerilla1 | 300–900 | — | 20% | 4s |
| Gorerilla2 | 300–750 | — | 30% | 2s |
Bestiary
Class
Mammal
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 63,1% | Common |
|
|
1–2 | 57,4% | Common |
|
|
1 | 51,6% | Common |
|
|
1–3 | 32,7% | Common |
|
|
1 | 9,75% | Uncommon |
|
|
1 | 8,6% | Uncommon |
|
|
1 | 0,573% | Rare |
|
|
1 | 0,573% | Rare |
Sounds
- Shwooosh!