Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
110%
Energy
70%
Ice
90%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 500–1.000 | Target | 100% | 2s |
| Physical | 500–1.350 | 6 sqm wave | 39% | 3s |
| Physical | 430–1.050 | 4 sqm wave | 30% | 3s |
Bestiary
Class
Mammal
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 94% | Common |
|
|
1 | 10,8% | Uncommon |
|
|
1 | 9,06% | Uncommon |
|
|
1 | 7,93% | Uncommon |
|
|
1 | 5,66% | Uncommon |
|
|
1 | 2,83% | Semi-rare |
|
|
1 | 2,83% | Semi-rare |
|
|
1 | 1,26% | Semi-rare |
Sounds
- Rraaaaa!