Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
90%
Energy
100%
Ice
95%
Holy
0%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Holy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Energy | 60–100 | Area (radius 4) | 15% | 2s |
| Energy | 80–110 | Area (radius 4) | 15% | 2s |
| Energy | 90–150 | 5 sqm wave | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Very rare
- Charm points
50
Progress
- 1 1st unlock 2 kills
- 2 2nd unlock 3 kills
- 3 Complete 5 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–140 | 100% | Always |
|
|
1 | 14,9% | Uncommon |
|
|
1 | 14,8% | Uncommon |
|
|
1 | 9,01% | Uncommon |
|
|
1 | 4,35% | Semi-rare |
|
|
1 | 2,82% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 1,35% | Semi-rare |
|
|
1 | 1,02% | Semi-rare |
|
|
1 | 0,12% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
Sounds
- Error. LOAD 'PROGRAM', 8,1
- Remain. Obedient.