Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
90%
Energy
100%
Ice
105%
Holy
0%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Holy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 40 / atk 40 | Target | 100% | 2s |
| Fire | 80–110 | 5 sqm wave | 11% | 2s |
| Energy | 70–110 | Area (radius 4) · range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–70 | — | 13% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–140 | 100% | Always |
|
|
1 | 14,9% | Uncommon |
|
|
1 | 14,8% | Uncommon |
|
|
1 | 9,09% | Uncommon |
|
|
1 | 4,35% | Semi-rare |
|
|
1 | 2,82% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 1,35% | Semi-rare |
|
|
1 | 1,02% | Semi-rare |
|
|
1 | 0,108% | Very rare |
|
|
1 | 0,039% | Very rare |
|
|
1 | 0,024% | Very rare |