Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
100%
Energy
80%
Ice
100%
Holy
99%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–15 | Target | 100% | 2s |
| Physical | 0–30 | range 7 | 10% | 2s |
| Life drain | 22–30 | range 7 | 5% | 2s |
| Death | 1–30 | range 7 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +10–16 | — | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Femor Hills, Edron Goblin Cave, and Fenrock.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–9 | 100% | Always |
|
|
1–2 | 76,7% | Common |
|
|
1 | 54,8% | Common |
|
|
1 | 40,9% | Common |
|
|
1 | 37,4% | Common |
|
|
1 | 30,5% | Common |
|
|
1 | 29,4% | Common |
|
|
1 | 26,7% | Common |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 15% | Uncommon |
Sounds
- Shiny, shiny!
- Gimme gimme!
- You mean!
- All mine!
- Uhh!