Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
15%
Earth
15%
Fire
15%
Energy
15%
Ice
15%
Holy
15%
Death
15%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 110 / atk 50 | Target | 100% | 2s |
| Physical | 100–230 | 3 sqm wave | 13% | 2s |
| Physical | 100–200 | Area (radius 3) · Around itself | 12% | 2s |
| Life drain | 50–225 | Area (radius 5) · Around itself | 19% | 2s |
| Life drain | 150–235 | Area (radius 4) · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–150 | — | 9% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1–13 | 100% | Always |
|
|
1–13 | 100% | Always |
|
|
1–13 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Common |
|
|
1 | 50% | Common |
|
|
1 | 50% | Common |
|
|
1–5 | 50% | Common |
|
|
1–3 | 50% | Common |
|
|
1 | 30% | Common |
|
|
1 | 15% | Uncommon |