Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
110%
Ice
80%
Holy
100%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Life drain
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 45 / atk 40 | Target | 100% | 2s |
| Damage over time | 400–480 | Area (radius 4) · Around itself | 13% | 2s |
| Earth | 85–180 | Area (radius 3) | 11% | 2s |
| Earth | 60–105 | Target · range 7 | 10% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Glooth Blob | 1 | 6% | 2s |
Bestiary
Class
Slime
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Oramond/Western Plains, Lower Rathleton, Glooth Factory, Underground Glooth Factory, Rathleton Sewers.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–70 | 100% | Always |
|
|
1 | 46,2% | Common |
|
|
1–2 | 10,3% | Uncommon |
|
|
1–2 | 9,93% | Uncommon |
|
|
1 | 1,74% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |