Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
15%
Earth
100%
Fire
30%
Energy
100%
Ice
130%
Holy
100%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 250–480 | Target | 100% | 2s |
| Fire | 200–350 | range 7 | 25% | 2s |
| Fire | 200–350 | Area (radius 3) | 15% | 2s |
| Life drain | 250–430 | 4 sqm wave | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–200 | — | 30% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Haunted Temple, Buried Cathedral.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 25,5% | Common |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
Sounds
- Deathhh... is... a.... doooor!!
- Tiiimeee... is... a... windowww!