Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
100%
Fire
0%
Energy
90%
Ice
60%
Holy
60%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–625 | Target | 100% | 2s |
| Death | 260–310 | Area (radius 6) · Around itself | 20% | 2s |
| Mana drain | 50–210 | 8 sqm wave | 10% | 2s |
| Fire | 200–300 | 8 sqm wave | 10% | 2s |
| Death | 300–800 | 8 sqm wave | 5% | 2s |
| Physical | 0–150 | Area (radius 5) | 18% | 3s |
| Fury Skill Reducer | — | — | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 10% | 2s |
| Healing | +500–700 | — | 20% | 7s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Fury | 1 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–25 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 67,5% | Common |
|
|
1 | 64,5% | Common |
|
|
1 | 12,3% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
Sounds
- MUHAHA!
- Back in black!
- Die!
- Dieeee!
- Caaarnaaage!
- Ahhhhrrrr!