Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
0%
Fire
0%
Energy
100%
Ice
0%
Holy
100%
Death
90%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Ice
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–225 | Target | 100% | 2s |
| Life drain | 175–380 | 8 sqm wave | 10% | 2s |
| Paralyze | speed -700 | Area (radius 3) · Around itself · for 12s | 5% | 2s |
| Paralyze | speed -850 | 7 sqm wave · for 18s | 15% | 2s |
| Ice | 60–120 | Area (radius 3) · Around itself | 5% | 2s |
| Ice | 100–240 | Area (radius 4) | 10% | 2s |
| Physical | 0–220 | 1 sqm wave | 5% | 2s |
| Paralyze | speed -600 | Area (radius 4) · for 12s | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–200 | — | 10% | 2s |
| Haste | speed +290 | for 5s | 15% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Okolnir, Razzachai, Ice Witch Temple, Frost Dragon Tunnel, Yakchal Crypt (only during Yakchal's awakening ritual), Dragonblaze Peaks, Deeper Banuta, Chyllfroest.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–242 | 100% | Always |
|
|
1 | 36% | Common |
|
|
1 | 28,7% | Common |
|
|
1 | 25,5% | Common |
|
|
1–6 | 18% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 10,1% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
Sounds
- YOU WILL FREEZE!
- ZCHHHHH!
- I am so cool.
- Chill out!