Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
0%
Energy
105%
Ice
0%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Ice
Life drain
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–160 | Target | 100% | 2s |
| Ice | 60–110 | 5 sqm wave | 10% | 2s |
| Ice | 60–110 | Area (radius 4) | 15% | 2s |
| Paralyze | speed -600 | Area (radius 4) · for 12s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +45–50 | — | 15% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Okolnir, Factory Quarter (Yalahar), Dragonblaze Peaks, Ice Witch Temple, Frost Dragon Tunnel, Chyllfroest.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–55 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 27% | Common |
|
|
1 | 13,2% | Uncommon |
|
|
1 | 1,68% | Semi-rare |
Sounds
- Rooawwrr
- Fchu?