Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
120%
Energy
120%
Ice
120%
Holy
0%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Holy
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 400–1.000 | Target | 100% | 2s |
| Energy | 350–800 | 10 sqm wave | 25% | 2s |
| Physical | 400–1.000 | Area (radius 8) · Around itself | 20% | 2s |
| Physical | 350–600 | 10 sqm wave | 25% | 2s |
| Holy | 350–800 | Area (radius 4) | 25% | 2s |
| Physical | 150–300 | 2 sqm wave | 25% | 2s |
| Anomaly Break | — | — | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +300–600 | — | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.