Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
110%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–200 | Target | 100% | 2s |
| Fire | 390–480 | range 7 | 15% | 2s |
| Energy | 390–480 | range 7 | 14% | 2s |
| Fire | 300–400 | Area (radius 3) · Around itself | 12% | 2s |
| Fire | 490–630 | 4 sqm wave | 10% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Lava Lurker Attendant | 1 | 70% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 36% | Common |
|
|
1–5 | 30% | Common |
|
|
1–2 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1–5 | 30% | Common |
Sounds
- tssooosh tsoooosh tssoooosh!