Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
125%
Holy
100%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Death
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Fire | 45–160 | Area (radius 2) · range 7 | 20% | 2s |
| Firefield | — | Area (radius 1) · range 7 | 25% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Cyclopolis, Hero Cave in Edron, Ankrahmun tombs, Serpentine Tower, Factory Quarter in Yalahar, Deeper Banuta, Goroma inside the volcano and beneath Fenrock.
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.