Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
80%
Fire
0%
Energy
70%
Ice
120%
Holy
110%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–35 | Target | 100% | 2s |
| Fire | 60–90 | Area (radius 4) · range 7 | 20% | 2s |
| Fire | 20–50 | Area (radius 2) · range 7 | 15% | 2s |
Bestiary
Class
Demon
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Desert Dungeon, Ancient Temple, Magician Tower, Shadow Tomb, Ghostlands, Goroma, Plains of Havoc at Ornamented Shield Quest, Spike Sword Quest.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 59,3% | Common |
|
|
1–3 | 33,8% | Common |
|
|
1 | 32,9% | Common |
|
|
1 | 13,4% | Uncommon |
|
|
1 | 9,9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6,63% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
Sounds
- Hot, eh?
- Hell, oh, hell!