Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
70%
Fire
70%
Energy
70%
Ice
70%
Holy
70%
Death
70%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.400–1.800 | Target | 100% | 2s |
| Death | 700–1.250 | Area (radius 6) · Around itself | 20% | 2s |
| Mana drain | 700–1.250 | Area (radius 5) | 20% | 2s |
| Earth | 700–1.250 | Target · range 6 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +1250 | for 10s | 12% | 2s |
| Feroxa Summon | — | — | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.