Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
100%
Fire
120%
Energy
100%
Ice
100%
Holy
100%
Death
50%
Drown
100%
Life drain
120%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 400–1.200 | Target | 100% | 2s |
| Physical | 1.200–1.800 | range 4 | 60% | 3s |
| Physical | 330–550 | range 7 | 60% | 2,5s |
| Energy | 385–835 | Target · range 1 | 60% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Burster Spectre | 1 | 30% | 2s |
| Ripper Spectre | 1 | 30% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 13,8% | Uncommon |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,45% | Rare |