Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
120%
Earth
100%
Fire
105%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–118 | Target | 100% | 2s |
| Transformation | — | Target · range 7 · for 4s | 20% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–100 | — | 20% | 2s |
| Transformation | — | for 3s | 50% | 1,5s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Evil Sheep | 1 | 30% | 2s |
Bestiary
Class
Mammal
- Difficulty
- Medium
- Occurrence
- Uncommon
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–60 | 100% | Always |
Sounds
- You can COUNT on us!
- Maeh!
- I feel you're getting sleepy! Maeh!