Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
0%
Fire
100%
Energy
10%
Ice
80%
Holy
105%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–77 | Target | 100% | 1,2s |
| Physical | 50–78 | range 7 | 30% | 2s |
| Fire | 66–72 | Area (radius 4) · range 7 | 30% | 2s |
| Energy | 36–57 | range 7 | 30% | 2s |
| Life drain | 70–73 | range 7 | 30% | 2s |
| Mana drain | 59–75 | range 7 | 30% | 2s |
| Paralyze | speed -600 | range 7 · for 20s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–110 | — | 30% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Vampire | 3 | 40% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–95 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 30% | Common |
Sounds
- You won't stop my masterplan to flood the world market with fake Bonelord language dictionaries!
- My calculations tell me you'll die!
- You can't stop me!
- Beware! My evil monolog is coming!