Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
130%
Fire
100%
Energy
100%
Ice
80%
Holy
100%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–603 | Target | 100% | 2s |
| Ghastly Dragon Curse | — | range 5 | 5% | 2s |
| Damage over time | 520–780 | Target · range 5 | 10% | 2s |
| Life drain | 80–230 | Target · range 7 | 15% | 2s |
| Death | 120–250 | 8 sqm wave | 10% | 2s |
| Death | 110–180 | Area (radius 4) · Around itself | 15% | 2s |
| Paralyze | speed -800 | Target · range 7 · for 30s | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–57 | 89,5% | Common |
|
|
1 | 88,4% | Common |
|
|
1–10 | 83% | Common |
|
|
1–20 | 75,5% | Common |
|
|
1–3 | 50,6% | Common |
|
|
1 | 45,3% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 26,3% | Common |
|
|
1 | 26,2% | Common |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 8,2% | Uncommon |
|
|
1 | 6,81% | Uncommon |
|
|
1 | 4,59% | Semi-rare |