Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
115%
Fire
0%
Energy
0%
Ice
0%
Holy
90%
Death
95%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Energy
Ice
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–175 | Target | 100% | 2s |
| Energy | 125–252 | Area (radius 2) · range 7 | 10% | 2s |
| Energy | 100–130 | Target · range 7 | 15% | 2s |
| Energy Elemental Electrify | — | — | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +90–150 | — | 10% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Kha'zeel, Energy Elemental Lair, Vandura Mountain, Vengoth's mountain.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–170 | 100% | Always |
|
|
1 | 35,1% | Common |
|
|
1–10 | 30% | Common |
|
|
1–5 | 29,7% | Common |
|
|
1 | 25,2% | Common |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1 | 10,7% | Uncommon |
|
|
1 | 7,03% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3,06% | Semi-rare |
|
|
1 | 1,91% | Semi-rare |