Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
115%
Fire
90%
Energy
90%
Ice
90%
Holy
90%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–850 | Target | 80% | 2s |
| Emeraldtortoise1 | 430–800 | Target | 25% | 2s |
| Emeraldtortoise2 | 750–1.300 | Target | 35% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Challenging
- Occurrence
- Uncommon
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 81,3% | Common |
|
|
1–3 | 43,5% | Common |
|
|
1–2 | 36,2% | Common |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 11,5% | Uncommon |
|
|
1 | 11% | Uncommon |
|
|
1 | 9,44% | Uncommon |
|
|
1 | 8,39% | Uncommon |
|
|
1–2 | 8,39% | Uncommon |
|
|
1–2 | 7,34% | Uncommon |
|
|
1 | 7,34% | Uncommon |
|
|
1 | 6,82% | Uncommon |
|
|
1 | 6,29% | Uncommon |
|
|
1 | 6,29% | Uncommon |
|
|
1 | 1,38% | Semi-rare |
Sounds
- Shllpp...