Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–4 | Target | 100% | 2s |
| Earth | 0–12 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +4–10 | — | 10% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Venore Salamander Cave, Dryad Gardens.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–18 | 100% | Always |
|
|
1 | 35,5% | Common |
|
|
1 | 29,9% | Common |
|
|
1–5 | 22,7% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1 | 10,7% | Uncommon |
|
|
1 | 10,7% | Uncommon |
Sounds
- Bzzzzz!