Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
75%
Energy
0%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Energy
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–360 | Target | 100% | 2s |
| Energy | 90–150 | Area (radius 4) | 15% | 2s |
| Energy | 140–250 | Area (radius 5) · Around itself | 20% | 2s |
| Physical | 0–180 | 8 sqm wave | 10% | 2s |
| Elder Wyrm Wave | 200–300 | — | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 15% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Drefia Wyrm Lair, Vandura Wyrm Cave, Glooth Factory (west).
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–174 | 100% | Always |
|
|
1–2 | 97,3% | Common |
|
|
1–3 | 75,5% | Common |
|
|
1 | 62,8% | Common |
|
|
1 | 53,1% | Common |
|
|
1 | 47,9% | Common |
|
|
1 | 29,1% | Common |
|
|
1 | 24,9% | Uncommon |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1–5 | 12% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 9,93% | Uncommon |
|
|
1 | 9,93% | Uncommon |
|
|
1 | 8,79% | Uncommon |
|
|
1 | 6,3% | Uncommon |
|
|
1 | 6,3% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 1,56% | Semi-rare |
Sounds
- GRROARR
- GRRR