Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
100%
Energy
100%
Ice
80%
Holy
100%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 2s |
| Death | 0–130 | Target · range 1 | 20% | 2s |
| Paralyze | speed -300 | range 7 · for 15s | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–160 | 100% | Always |
|
|
1–3 | 60% | Common |
|
|
1 | 37,8% | Common |
|
|
1–3 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 18% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 4,95% | Semi-rare |
|
|
1 | 4,02% | Semi-rare |
|
|
1 | 1,14% | Semi-rare |