Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
0%
Fire
125%
Energy
0%
Ice
15%
Holy
50%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–110 | Target | 100% | 2s |
| Earth | 72–105 | Target · range 7 | 10% | 2s |
| Physical | 0–100 | Area (radius 2) · range 7 | 10% | 2s |
| Damage over time | 200–260 | 6 sqm wave | 20% | 2s |
| Damage over time | 100–140 | Area (radius 5) · Around itself | 10% | 2s |
| Paralyze | speed -330 | Target · range 5 · for 5s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +60–80 | — | 5% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Edron Earth Elemental Cave (17 of them on the first floor), Vandura Mountain, Deeper Banuta, Vengoth Castle, Robson Isle, Drillworm Caves, Crystal Grounds, Middle Spike.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–130 | 100% | Always |
|
|
1 | 61,4% | Common |
|
|
1–30 | 60,5% | Common |
|
|
1–10 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 19% | Uncommon |
|
|
1 | 17,2% | Uncommon |
|
|
1 | 13,1% | Uncommon |
|
|
1 | 10,6% | Uncommon |
|
|
1 | 5,73% | Uncommon |
Sounds
- Stomp.