Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Ice | 400–1.000 | 7 sqm wave | 15% | 2s |
| Earth | 400–1.000 | 7 sqm wave | 25% | 1,8s |
| Energy | 260–420 | Target · range 3 | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +350–550 | — | 35% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Frozen Soul | 1 | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–20 | 96% | Common |
|
|
1–20 | 96% | Common |
|
|
1–10 | 36% | Common |
|
|
1–10 | 36% | Common |
|
|
1–10 | 36% | Common |
|
|
1–2 | 36% | Common |
|
|
1 | 33% | Common |
|
|
1 | 30% | Common |
|
|
1–2 | 28,5% | Common |
|
|
1–3 | 27% | Common |
|
|
1 | 19,2% | Uncommon |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 2,19% | Semi-rare |
|
|
1 | 1,32% | Semi-rare |