Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
90%
Fire
105%
Energy
100%
Ice
100%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–70 | Target | 100% | 2s |
| Physical | 0–60 | range 7 | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Kazordoon Dwarf Mines, Cyclopolis, Dwacatra, Ferngrims Gate, Dwarf Bridge, Mount Sternum Undead Cave, Beregar, Tiquanda Dwarf Cave, Cormaya Dwarf Cave.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–7 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–12 | 84% | Common |
|
|
1 | 36% | Common |
|
|
1 | 30% | Common |
|
|
1 | 24% | Uncommon |
|
|
1–3 | 12% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,36% | Rare |
Sounds
- Hail Durin!